The gas mask would be helpful, although the rules are not particularly clear on how to handle multiple-vector toxins (which most are) and protection/immunity. The datajack provides Direct Neural Interface, which eliminates the need for it (Core p. Unfortunately, you're still not going to be all that great at it, but SR tends to be very unforgiving the more you try to avoid specialization.Īs far as gear, the character does have a commlink (Renraku Sensei) and doesn't actually need an Image Link since she has a datajack. If you are stuck being the primary face, I'd roll your last 3 skill points to Negotiation and leave your CHA as is. You're pretty much just going to be rolling teamwork tests. I agree with Shayuri on the CHA deal if someone else is going to be a face (so far, it doesn't appear like that's going to happen). Just jumping in since I helped to build CB's character. Cyberarm w/ AGI 10, STR 9, Armor (2), & Large Smuggling Compartment: 97,000 (1.0)ĭescription: Harajuku chic with a comically oversized Ruger Super Warhawk that hits like an f-ing tank Monocle (3) w/Flare Compensation, Thermographic Vision, & Vision Magnification: 1,360įake Licenses (3) : 1,800 Ruger Super Warhawk w/Internal Smartgun & Quick-Draw Holster: 1,047 (W) Positive: Indomitable, Quick HealerĬurrent Karma (0), Total Karma (0), Street Cred (0), Notoriety (0), Public Awareness (0) Street: Organized Crime (2), Shadowrunners (2) Social : Con (3), Etiquette (3), Negotiation (x) (Priorities - A: Attributes, B: Resources, C: Skills, D: Race, E: Magic)Ĭombat: Pistols (6), Unarmed/Striking (6) Role: Close Combat, Back-Up Face, Boom-Boom Name: Azami (Japanese for thistle) Murakami (TBD) Handle: Pussy Riot (I'm kidding, I haven't named her yet) I posted the rough draft of Girlie in the RG. I have never been to San Francisco, where we are starting off, and then moving to Lakewood, near Disneyland, where his parents live. And you don't know what it takes for me to say that because I am not a violent person. I am so over her sh*t I swear, the day I get to meet her I am going to punch her in the throat. TWO frikkin weeks he gets to see his kids a YEAR. As of right now, legally we're supposed to see his two children for FOUR weeks in the year and every G*d damn year she manages to whittle it down to maybe 2. We do not have a lawyer, and that is stressful itself and she is a high conflict narcissist type so it's nothing but heartache dealing with her. So, that is looming over the whole thing. However, the actual reason we are going is that Fenris is taking his f'ing psycho ex to court for better custody arrangements because she is literally killing us with stress and financial sh*t. I am not saying we won't have a great time because we are seeing friends and family and doing some cool stuff and it's going to be 70's-90's which is waaayyy better than teens. Thermal smoke grenades (4) Ĭontacts Arms dealer (Connection 2/Loyalty 3) Grenade launcher Īres Crusader II Īres Desert Strike īow (Rating 3) Ĭombat knife ĭefiance EX Shocker Įnfield AS-7 Įxtendable baton įichetti Security 600 Weapons Ares Alpha [Assault Rifle, Acc 5(7), DV 11P,AP –2, SA/BF/FA, RC 2, 42(c), w/ 4 spare clips, 420 rounds regular ammo, 200 rounds explosive ammo, 150 rounds Stick-n-Shock ammo Gear armor vest (9), Armorer kit, climbing gear, earbuds, Erika Elite commlink, fake SIN, flashlight, gas mask, goggles, grapple gun w/ 200m of standard rope, jammer (area, Rating 4), jazz (8 doses), kamikaze (1 dose), Low Lifestyle (1 month), medkit (Rating 3), two micro-transceivers, respirator (Rating 1), smart firing platform, survival kit, Toyota Gopher
Qualities Addiction (Mild, to alcohol), Bilingual, Code of Honor (Civilians and noncombatants), Guts, High Pain Tolerance (1)Īugmentations Obvious right cyberarm with custom Agility (5) and Strength (5) Languages Aztlaner Spanish 2, English N, Latin 1, Spanish N Knowledge Skills Bogota 3, Catholicism 2, Military Procedures 4, Politics 3,Psychology 2, Sociology 2 I'm sure another straight-up combatant won't go amiss, right?Īctive Skills Archery 3, Armorer 3, Athletics skill group 3, Auto Mechanics 1, Automatics 4, Close Combat skill group 4, Computer 1, Demolitions 3, First Aid 1, Gunnery 3, Heavy Weapons 3, Influence skill group 3, Intimidation 4, Longarms 5, Navigation 1, Perception 3, Pilot Ground Craft 2, Pistols 5, Sneaking 3, Survival 2, Throwing Weapons 3 How about the Weapon Specialist? Plenty of toys to play with there.